3D sketches for a platformer videogame project from 2012. I decided to undust them for keeping record of activities I made. This level was going to be a boss arena, with a fight where the main character had to jump from several platformers to reach the weak spots of the boss (arguably a Cerberus bootleg sitting in the middle of an elevated area). The ground where the player was going to stand had three buttons to attack the three heads of the monster.