Back in 2012, at the beginning of this blog, Fine Arts students worked along IT students for videogame projects. I was among them, collaborating in creating levels for a 3D platformer. Here is the outline of a level that was proposed to be set in an icy level, with a vertical ascension path on a frozen tower, with a final challenge waiting for (reason with the top of the area is designed as kind of a boss arena:
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