Wednesday 28 April 2021

Rayman level 06: Madness at the cave

 In Rayman´s Designer engine, the A to B typical goal of a platformer videogame is also accompanied by a primary task of collecting blue orbs called "tings", normally 100 tings you must collect if you want to reach the goal sign and consider the level finished. As that, you can take advantage of the mechanic by creating obligatory paths that could be left behind if it wasn´t for the obligatory collectibles that the blue tings are.

I am explaining this because all of my levels designed here have this property. As a special trait exclusive from my creations, I also made another optional collectible which are 100 dark blue tings scattered across the map. These dark blue tings have the function of guiding you across the level, they aren´t mandatory to collect and don´t affect the game whatsoever.


"Madness at the cave" (originally -circa 2002- called "Crazy Caves") is probably the shortest map of my creations. And yes, it´s a vertical map (commonly, due size restrictions, vertical maps in Rayman´s engine were the shortest).


As usual on vertical levels, you start at the bottom, and this, being a cave style map, it is supposed to be the deepest of some vertical aquifer, having at the bottom a deep pool of water (where you drown if you fall into). Rayman will have to climb it up crossing narrow prickly passages and nasty enemies.



Frankly, this map doesn´t have too many "living" enemies (as in, supposed hostile characters). It is more a test against nature having to dodge falling lava rocks at the beginning and platforming on moving platforms (both left to right and up and down) across narrow spiky grottos. It takes the "platforming" part of Rayman.
The end part is wider, like if you had finally reached the exit of the grotto, but again you need skills avoiding those painful rotating prickly balls.



Video showcase. Welcome to the eeriest world of Rayman! The Caves of Skops! This is a short but nonetheless difficult level where you must pay attention to your platform skills and jumps in narrow corridors:









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