In Rayman´s Designer engine, the A to B typical goal of a platformer videogame is also accompanied by a primary task of collecting blue orbs called "tings", normally 100 tings you must collect if you want to reach the goal sign and consider the level finished. As that, you can take advantage of the mechanic by creating obligatory paths that could be left behind if it wasn´t for the obligatory collectibles that the blue tings are.
I am explaining this because all of my levels designed here have this property. As a special trait exclusive from my creations, I also made another optional collectible which are 100 dark blue tings scattered across the map. These dark blue tings have the function of guiding you across the level, they aren´t mandatory to collect and don´t affect the game whatsoever.
"The superhelicopter 2" is a marathon level which uses the mechanic seen before of Rayman flying freely across the map.
A vertical level which extraordinarily is very long, one of the longest levels I created. In this level, Rayman automatically starts with the superhelicopter power. I put it as a homage to Rayman Junior levels, where one of the CAKE.MAP outlay zones focuses on flying with the superhelicopter.
The map has many areas filled with small floating isles with Cake world exclusive enemies hindering the advance. Beating them is optional in its majority and you could fly elsewhere. Otherwise, beating every and each of the enemies you´ll find will make you spend more than 10 minutes beating the level.
Some parts are different, though. And you will have to fly over pools of water (the most challenging part of the map) or move and jump on a chocolate bar small labyrinth.
The level itself is a fly up from the bottom of the map to the exit sign, located up at the top of it. Slow paced due the superhelicopter mechanic and challenging at narrow areas.
Video showcase of the level. This is a long, long map. The largest one I created (seriously, I don´t know what I have with Cake maps, but they tend to be the hardest and longest ones); and this map is one I made back in 2002 (not like "Trapped in an oven" which was made during the investigation and upgrading Rayman Designer time back in 2010).
So, as the title suggests, the map is about flying with the superhelicopter power just as it was possible to do in the Learning with Rayman series in Candy Chateau levels.
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