In Rayman´s Designer engine, the A to B typical goal of a platformer videogame is also accompanied by a primary task of collecting blue orbs called "tings", normally 100 tings you must collect if you want to reach the goal sign and consider the level finished. As that, you can take advantage of the mechanic by creating obligatory paths that could be left behind if it wasn´t for the obligatory collectibles that the blue tings are.
I am explaining this because all of my levels designed here have this property. As a special trait exclusive from my creations, I also made another optional collectible which are 100 dark blue tings scattered across the map. These dark blue tings have the function of guiding you across the level, they aren´t mandatory to collect and don´t affect the game whatsoever.
Another map where the name says what is going to be about. This map focuses on the mechanic of the "maraca rocket" platform, where the player ascends in vertical line with a rocket style platform. Due the small size of vertical maps in Rayman Designer templates, the level is short in length even though is split in two parts (one ascending, the other -which can be seen as we ascend the map- descending).
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