Wednesday, 28 April 2021

Rayman level 03: Between the rocks

 In Rayman´s Designer engine, the A to B typical goal of a platformer videogame is also accompanied by a primary task of collecting blue orbs called "tings", normally 100 tings you must collect if you want to reach the goal sign and consider the level finished. As that, you can take advantage of the mechanic by creating obligatory paths that could be left behind if it wasn´t for the obligatory collectibles that the blue tings are.

I am explaining this because all of my levels designed here have this property. As a special trait exclusive from my creations, I also made another optional collectible which are 100 dark blue tings scattered across the map. These dark blue tings have the function of guiding you across the level, they aren´t mandatory to collect and don´t affect the game whatsoever.


Another of the first maps I ever created, and an example that my first steps were pretty goosey and committed similar mistakes, namely, enlarging uselessly the map. In this map, we have another case of beginning the level top left of the map and having to go immediately to the bottom following a path for just collecting a few measly tings. 



Case here, however, it adds the difference that the path to follow is straightforward: Rayman will find the main path blocked by a lethal object and he has no choice but to process going the lower road after leaving the beginning area (designed to be as if he´s leaving some cave atop the mountain).



Another similiraty with my style from my amateurish creations is that the level starts in the high zone, goes down and then keep going to the middle touching four corners, like the path of a snail shell. The goal exit is, after all, in a middle point of the map dimensions. A trait that, as I said, is shared with the first maps I created.


Show time. Video for the full gameplay throughout the level. Welcome to the Blue Mountains! The land of the highest and darkest peaks in Rayman´s World! and also some mountains full of local dangers that don´t need a ranger at all, as any trespasser will be received with lava rocks, fire, punches, spikes and bites! Save the photographer´s family and home from the lava rocks and make your way out! This level feautres most of of Blue Mountains´ events and a similar layout as "the dance of the plants":




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